With six months to tweak Crash, there's no excuse for such unbalanced gameplay. The regular levels are almost always too easy, but the boss battles are sometimes ridiculously tough. If there's no dynamic range to the strength of vibration, then the sensation is pointless. This happens in various areas so much that I had to turn off the vibration function. When you are in Crash's gerbil ball, the controller shakes so violently that it almost comes out of your hand. Just because you can use vibration, doesn't mean you have to go full bore. Another problem with the game is with the out-of-control vibration. You'll certainly find yourself jumping too far or too short from time to time. Jumping can also get tricky with no real ability to properly judge the distance to the next platform. Primarily, the perspective isn't right in some areas and you just can't judge where objects (or lasers) are in relation to Crash. While the game is very fun in some areas, it has some shortcomings. The game isn't called Crash and Coco so why must I be forced to play her? Rather than add variety, Coco detracts from the only real selling point of the game - Crash Bandicoot. He's almost absurd, which works great with his various animations. Coco pops into specific levels and must be used to pass that area. He's assisted by Coco, a less powerful and less enjoyable playable character. There are a lot of elements in Crash that could have been cool but end up falling a little short.Ĭrash isn't alone in fighting the forces of evil. However, if you ignore the fighters and just go after the tornado machines (you need to take out six of them), you'll pass the level quickly and with little interference from enemies. For example, it's a lot of fun to fly around in a plane blasting balloons while enemy fighters zip past you. The vehicle levels are a breath of fresh air from the standard platform elements, but they are either too easy or too frustrating to enjoy. You'll jump around, smashing boxes to earn peaches (which lead to extra lives), crash through enemies, and misjudge platform distances and fall and die. Levels are a mix of vehicle combat and standard platformer stunts. Enemies require different moves to take down and some must simply be avoided altogether. Crash is easy to control and his moves are as simple as the press of a button. New moves are earned as you progress through the game. The first four bosses are based on the elements.Ĭrash can jump, do spin attacks, slide, and belly flop at the start of the game. ![]() ![]() After beating a boss, the next area will open. You need to pass the five initial levels in an area to open the boss battle. ![]() Each of the five areas has six levels, including a boss level. It offers an easy barometer of your progress. Like Maximo, the hub is where you save your game and access various levels. Gameplay Crash utilizes the new staple of platformers, the hub.
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